

While it would be nice to have all the trees be the right species, getting the feeling and character of the place and scene took precedence.

In these cases, I placed another tree of a different species, one that better matched the character and look of the ones in the historical photographs. For others, either the species didn’t exist in the library or the one that did exist didn’t look the way I wanted it too. For some of the trees, matching the species worked great – the tree was the right one and it had the right look. It might not be necessary to do this for all materials on a site, but for ones that may be more important or critical, using the real texture is always better than a generic one.Īs amazing as the Lumion library is, it doesn’t have every tree or shrub or object in existence and those that is does have, sometimes don’t match the character of the element I’m trying to place – trees come in all shapes and sizes, even when they’re the same species. Now, these surfaces in the model reflect the actual textures they have in real life. Seamless just means you can’t tell where the tiles begin and end – their seams match up with the one next to them, creating a smooth material surface.įrom our site visit, I created seamless textures for the fort wall, coping stone, interior terreplein wall, concrete pedestal base, pedestal wall at the terreplein, the two different terreplein surface pavers and stones, and the seawall. Textures, in this case, are made up of image files that are just tiled over and over again. I was able to take some of those images and create what are called seamless textures.
#SKETCHUP TO LUMION UPDATE#
However, we’re not limited to Lumion’s textures – we can make our own.ĭuring the site visit back in July, we took a lot of pictures of the island for the update report, for references in modeling, and for textures. Those isolated textures can be replaced in Lumion with more detailed and, generally, better looking textures in the Lumion material library. In previous posts in SketchUp, I mentioned the importance in isolating the paths in each of the models and applying the material textures. Lumion allows the user to align models or objects based on their origin point, so this was the first step after importing all the period models into Lumion.Īspects like terrain can also be manipulated, changing the default terrain (grass) to ocean, in order to better place Liberty Island in context. To start, it was important for the repeat photography vantages that all six models be in the same position. It also features a scenes workspace where the user can set up vantages, like through the lens of a camera, and apply filters and effects in order to change the mood and atmospherics of the scene. In Lumion, you can’t draw and make changes like you can in SketchUp, but you can add more detailed textures, better objects (such as trees, rocks, people, flags, and even whole buildings), and contextual terrain changes. Lumion, on the other hand, is a visualization and rendering program designed to do just this. While SketchUp shines in 3D modeling, giving the user the ability to push, pull, drag, and draw to create shapes and surfaces as desired and apply material textures to the faces of the model, it’s limited in how you can show your model as far as lighting, textures, and atmospherics. Today, we talk about Lumion, which is a program with different strengths entirely. Last we spoke, we were neck deep in SketchUp, frantically modeling to our heart’s content. Weeks Ten, Eleven, and Beyond: Lumion! Rendering Images and Post-Processing in Adobe Photoshop
